Mechs Mayhem and Madness.... surviving and thriving in 3029

Whata way to begina!

Holy smoka!
We a sura hada heckuva tima, eh boys? we tailed thata sona ma batcha all arounda the town anda even puta some bugs ona him’s car. And him didn’t even notice! Eh! what’s a fella to do, eh? I wasa gonna shoot him but we were a tolda “NO! Don’t a shoot him, justa follow him.” So we do and then whena we getsa da goods, BAMM ina coma the bigga boys – shoo! theya lit up a the nighta. Incoming on the shuttle, we geta good look at a big Mech a fire at a little mana. Mama mia, never did I expect to a see a a man shot by the autocannon, let me tell YOU! buta there he was a runnin to the hanger and then next thing i a see a … waita for it a … waita …. PAPA! hes a gone! then ina we go …

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SIG

Alex hauled himself up the boarding ladder and looked into the DropShip’s cockpit. He saw a pair of legs sticking out from under the control console. “Hey, Johnny, that you?”

“Yeah,” replied a voice from under the console.

“Hey, Johnny. What’s up with this crate? System says the buffer modulator’s offline.”

Johnny pushed himself out from under the console. “Yeah, the control board’s shot. And we don’t have a replacement.”

“Shit. We’re supposed to drop in an hour,” Alex said, “You gonna tell the gunny?” Whoever reported the problem to Roads would get a verbal ass-kicking.

“Not if I don’t have to.” Johnny looked thoughtful. “The control board’s not that complicated. I could hack something up in a few minutes if I had a signal source. Like from a comm kit, but Roads would be pissed if I ripped one of those apart.”

“Hey, I’ve got something that might work,” said Alex, “A wireless tri-vid cam. Just a minute, I’ll go get it.”

As Alex headed off, Johnny called after him, “What are you doing with a wireless camera, anyway?” Alex didn’t answer. It was pure luck that he still had the camera – he’d had to retrieve it from Tara Krace’s cabin after she’d started raving about cyborg spies. Fortunately, the incident had been put down to Krace’s usual paranoia.

After all, thought Alex, he’d been hired to do surveillance and infiltration. He needed to keep in practice.

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Why We Fight
“Pleased to meet you, Sergeant.” George held out his hand and Big Al grasped it firmly. “Please, sit down. Would you like a drink? Cigar?”

“No thanks,” Al replied, “I’m fine.”

“OK then, straight to business.” George sat down behind his desk, adjusted his cuffs, and leaned forward with an earnest expression. “I’ve been keeping an eye on your group, and I’m impressed. Very impressed.”

Big Al tried to remain impassive. Their last mission certainly hadn’t been impressive. One of his team members had been killed, and they didn’t have enough C-bills in their coffers to replace the lost equipment. The fact was, they couldn’t afford to keep operating freelance.

“I’d like to make you an offer,” George continued. “We have space for a new mercenary company on our DropShip. We think your team would fit in perfectly.”

“What’s the catch,” Al asked, blunt as always.

“Well,” George replied, “there is one thing. We’ve got a guy who wants to be a MechWarrior. Great kid, his sister is one of our pilots. If you could take him on, I’m sure he would be an asset to your lance.”

Big Al pretended to think about it. “I’ll have to talk to the guys,” he said as he stood up. “I’ll let you know.” But he already knew that there was no alternative. They would have to accept Gorgeous George’s offer.

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Intro

The jump ship “The Marojammer” slips silently through space, its enormous size dwarfed by the immensity of space. Corporal Bill “The Boomer” Warcowski strides through the metalic corridors heading towards his jump berth. The warning lights that indicate a K-Space jump is imminent have flared to life bathing the hallways in a red glow. Bill gets to his jump berth and straps himself in. He always hates the waiting while anticipating the warping caused by a K-Space jump. Part of the Fire Hounds under Gorgeous George, Bill is a crack shot and skilled pilot but none of those abilities will help him if the Marojammer gets attacked. For the most part the various houses and mercenary groups have an unspoken rule about attacking and destroying jump ships as they are impossible to replace but that doesn’t mean that it can’t or won’t happen.

The entire ship dims as all the energy is sucked out of every possible place and then the ship folds into itself and jumps into K-space. The journey takes but an eyeblink and then the Marojammer re-appears in regular space some 27 light years from her starting point. A huge pulse of energy radiates out from the ship announcing within the next 20 minutes to the entire system of their arrival. Bill grunts and braces in anticipation, if the ship is going to get ambushed it will happen in the next couple of minutes while she is still vulnerable and before she has had a chance to deploy her drop ships and aerospace fighters. No explosions occur, no sirens blare, and so Bill unstraps himself and heads to briefing to find out why the fine crew of the Fire Hounds has made this trip to this back water system…..

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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